I am an experienced concept artist and art director with a specialty in narrative development and writing skills.
Specialties:
-Concept Development
-Drawing/ Painting
-Ideation
-Story Development
-Writing (short story/ screenplay/ serial)
-Culture/ Creature/ Character creation
-Product and prop design
-Branding & Marketing
-Character and Creature Concept Sculpting
-Teaching
-Team Leadership
-Art Direction
Skills
Art DirectionConcept ArtIllustrationLook DevelopmentStoryboardingGame DevelopmentMarketing IllustrationCharacter DesignProp DesignCreature DesignFilmSequential ArtTeachingTeam ManagementWritingDirectingIdeationScript WritingComic Book Development
Software proficiency
Photoshop
Scrivener
Procreate
Final Draft
Productions
Board & Card Games
Magic: the Gathering
Year
1993
Role
Illustrator/ Concept Artist
Company
Wizards of the Coast
TV Production
Magic the Gathering: The Animated Series
Year
2022
Role
Art Director
Company
eOne/ Hasbro, Netflix, Wizards of the Coast
Video Game
Unreleased
Year
2016
Role
Visual Developer
Company
Riot Games
Movie
Project "Make Believe"
Year
2016
Role
Concept Artist
Company
Warner Brothers
Movie
Untitled Modern Fantasy
Year
2015
Role
Concept Artist
Company
Warner Brothers
Video Game
God of War: Ascension
Year
2013
Role
Lead Concept Artist
Company
Sony Santa Monica
Video Game
God of War III
Year
2010
Role
Senior Concept Artist
Company
Sony Santa Monica
Experience
Illustrator at Seismic Studios
September 2017 - Present
Concept Artist at Section Studios
January 2015 - January 2018
Illustrator at Valve
September 2017 - Present
Marketing Illustrator at RIot Games
August 2015 - August 2017
Freelance Concept artist at Buddha Jones Trailers
Los Angeles
January 2014 - January 2015
Concept Artist at Neversoft Entertainment (Activision)